Art’s Presented Papers
Art Noxon is a fully accredited Professional Acoustical Engineer with Master’s degree in both Mechanical Engineering (Acoustics) and Physics. He invented the TubeTrap in 1983. He created Acoustic Sciences Corp in 1984 to manufacture and distribute the TubeTrap. A prolific inventor, he has 12 TubeTrap related patents and has developed over 150 other acoustic devices and counting. A scientist, lecturer, writer, and teacher of acoustics, Art Noxon has presented numerous AES papers, magazine articles, white papers, lectures and classes in the field of applied acoustics.
How TubeTraps Opened a New Realm in Audio Playback
It’s been asked: How have TubeTraps Open a New Realm of Precision in the Performance of Audio Playback Systems? Well, audio minded people know to place TubeTraps in the corners behind the speakers and they know what benefits are delivered. But what isn’t so easy to answer is why it works the way it does. Standard audio tests did not produce results that correlated with customer satisfaction. However, when a modulation transfer function MTF test is applied to the woofer of the audio system, the results do correlate with customer satisfaction which directly leads to the concept of musical intelligibility being a highly valued audio system performance indicator. Investigations into the physical acoustics that produce the MTF results account for why TubeTraps in the front corners of the listening room are so well received in the audio community.
This concept is then extended a full octave lower, into the subwoofer domain which is dominated by sympathetic vibrating walls and ceilings. To correct for the blurring of musical intelligibility due to uncontrolled structural vibration a new style of listening room construction was developed using constrained layer damping CLD techniques. This extends the highly valued musical intelligibility performance down through the subwoofer range.
A Short History
What would come to be the iconic bass trap was invented about 25 years ago in 1983 by me, a young acoustic engineer/physicist/speaker builder named Art Noxon. It turns out that I had also unknowingly invented in my basement an improved version of the “functional bass trap” which was something developed in the RCA labs in the 1940’s and revealed to the public in 1950 by the chief engineer Harry Olsen in his classic technical book, Acoustical Engineering.
| This TubeTrap was even covered in Maggi white fabric, purchased from the Maggi factory. The store staff pulled the trap out and put it back in while Rob listened. | ![]() |
The next day I got a call from Jon Dahlquist in New York, accent and all. I didn’t know who he was yet but he certainly asked wonderfully technical questions, it was such a relief to talk to another engineer about this device. Jon built the Dahlquist loud speaker and Rob Sample, his NW rep, had called him about what he had witnessed. After a little visiting Jon ordered a set of TubeTraps, I built and sent them. Never thought about money, I was happy that someone wanted to check them out.
Noel was an electrical engineer/marketeer who had realized that the electronic interconnects in the audio chain needed to be cleaned up. He had recently signed Bruce Brisson (now MIT) to clean up cable interconnects and now he signed me to help him clean up the acoustic interconnect. Despite the Monster marketing machine, big ads, dealer training and stocking inventories, the pipeline was filled, primed and ready to go but no one came, nothing happened. Monster never released their second PO and eventually TubeTraps (CSP-1s back then) were dropped from the Monster Line Card.
Now, with no hope of outside sales, a completely rebuilt factory full of production materials, I became a traveling TubeTrap salesman, knocking on recording studios doors, not much different from a vacuum cleaner salesman. But they loved them and I paid my bills, including the expensive international 1-800-ASC-TUBE phone bill. I’m glad I did because one day, with absolute no warning, the phone starting ringing off the hook, TubeTrap orders came in from HiFi shops all over the world.
There was no such thing as “room treatment” back then except for treble range Sonex foam panels. But this new class of room treatment was nothing like daubing up a little treble splash in the room. This was a new listening room upgrade system, starting with a few traps in the corners, and evolving through different stages which end with floor to ceiling stacks on 3’ centers around the perimeter of the listening room. In its least form, a pair of traps in the corner, the speakers began to behave themselves. And in its ultimate manifestation the listening room was transformed into a magical palace of sound and ambience, imaging and sound stage, a fantasy listening room, a magically transformed listening room which evolved over time into the classic 2C3D reference listening room.
We Know TubeTraps Work, But Why?
Most people who have listening rooms do not also have access to as many TubeTraps at they want. They find themselves very happy with the results derived from a few stacks of traps, starting in the two front corners of the room. I kept trying to measure what they were being pleased about. The basic setup was always the same: Put a set of traps in the two front corners of the room, the corners behind the speakers, rotate the reflectors in towards the speakers and step back and let the Traps do their magic. It always worked and no one had to know more than to be able to find the corner behind the speaker, to become an acoustic guru.
Corner Bounce Control
Audiophiles who bought TubeTraps said they liked the improved bass smoothness which was expected because the phase add and cancel effect had been addressed. But then they continued, saying they also enjoyed the bass extension, punch, dynamics, and the surprising absence of a one note or drone tone bass being replaced with a musical bass line. All of these notable improvements were in the bass range although I was hard pressed to account all these improvements to correcting a comb filter reflection out of the corner behind the speaker.
Reverb Decay Control
Adding bass traps in a room changes the decay rate, speeds it up. Absorption causes sound to die out faster in a room. When a sound is made in a room, we first hear the sound and then we hear the echoes and then the reverberation, which dies out over a relatively long time. If we make a continuous set of sounds the reverb of the first sound is added to the reverb of the second sound which adds to the reverb of the third sound and so on until a fairly continuous din of background noise builds up. This din of noise keeps people from hearing quiet sounds being made or quiet parts of louder sounds being made. Trying to have a conversation across an empty gym is a good example of how sound masking this din of reverb noise can be.
Room Mode Control
The next idea I had was that they trapped room modes. It was well known in room acoustic circles that all room modes always have pressure zones in the corners of the room. Adding bass traps to the corners of the room certainly should add damping to all the room modes, which should reduce the sharpness of the modes, reduce their phase add and cancel effects and produce a smoother frequency response curve.
Acoustic testing of modes did show these changes: Room mode resonance, the Q or sharpness of the room mode resonances were reduced from 30 and 40 to about 10, which sounded good enough. And yes, the frequency response curves showed changes, some smoothing in the bass range but only to a very small degree, on the order of ½ to 1 dB, certainly no more. What a disappointment. This small amount of improvement is below the threshold of perception of sound level difference in a test lab setting, 1 dB. Certainly no one could hear this tiny acoustic EQ adjustment that came from adding corner bass traps. I published these results in another AES paper.
We could focus in on how the sound level changed over time but couldn’t pinpoint what frequency was involved. Alternatively, we could pinpoint the frequency we wanted to look at but we lost all observable detail in tracking how the sound level varied over time.
It turns out I got caught by the classic “uncertainty principle” dT x dF = 1. For example if we wanted to look at 30 Hz, we can’t just look at a single frequency we have to box it in, say, look at it within a 2 Hz bandwidth, so we actually look at data between 29 and 31 Hz in order to see what 30 Hz was doing in the room. Here’s the problem: dF = 2 Hz. This mean: dT x 2 Hz = 1 or dT = ½ second, the fluctuations in time were being averaged over one half second. Well, that was way too time averaged to do us any good. We needed to see changes on the order of 1/10 second at least or faster but then our dF was 10 Hz and the frequency we were looking at was a 10 Hz bandwidth, not a frequency.
So I decided to go to a Syn-Aud-Con meeting. Everyone who went to this high end sound system group had a Techron and were using it regularly. I went to find out what the heck I was doing wrong and how to get good data results in the low frequency range. Ultimately, the uncertainty principle won and I gave up using the FFT analyzer to figure out what was going on in the low frequency range.
Let’s backup to the beginning again. When the TubeTrap was invented I began to test it. We got the local university to loan us their concert hall reverb chamber. It wasn’t being used because they changed from acoustic to electronic reverb reinforcement. We lived in that concrete room for 5 years. I had one tech there almost constantly. We were testing the sound absorption of every model of TubeTrap at every frequency from 25 Hz through about 700 Hz. That’s about 700 data points per test run. In a 10 second reverb chamber it takes about 10 seconds to charge the room with sound and 10 seconds for it to discharge which ended up being 30 seconds to do get one test point. That amounts to 350 minutes, or 6 hours per test run. At first it was thrilling but after a solid year it was getting tedious.
So we experimented with speeding the test up. We took known traps and did the test faster, comparing the results with the known result for the product. We managed to speed the test up to 1/8 second tone burst test cycle, that’s 8 tone bursts per second and each tone burst was a different frequency. This wasn’t FFT testing it was just a tone generator, sound meter and strip chart recorder. This direct testing system did not have any df x dT = 1 problems that we knew of and we always got great pure tone absorption data. If we ran the test any faster than that, things got blurry and we lost our ability to resolve details. By then our testing had become automatic, and each 700 point data run now only took about 1 ½ minutes. We had nailed high speed bass trap testing.
Sound contractors have long been required to meet sound level standards, where every seat in the house had to have roughly the equivalent sound level. Then a new spec showed up for sound contractors to meet. Every seat in the house had to have the same spectral balance. After that they were saddled with another specification to be met, the house curve. This is an EQ’d sound spectrum which also had to be delivered within a couple dB to every seat in the house. Everybody in the audience was guaranteed to be exposed to the same sound level and same EQ. The next house spec, thanks to our European counterparts, was going to be the STI, Speech Transmission Index and it measured speech intelligibility. This was the class where we were going to be trained to understand this test and how to perform the measurements.
The test they used was not initially an FFT test run on the Techron. A protocol was later developed to do it. But for now this was a very different test, something called an MTF, a Modulation Transfer Function and B&K made the RASTI testing system, RApid Speech Transmission Index. MTF is sort of like Morse Code, da da daaa da da… And the question is how fast can you send the code before it loses the clarity and becomes a garbled blur of sound instead of a set of discrete tone bursts…. And guess what the RASTI tone burst rate was? Right, 8 bursts per second.
By the way, photography engineers learn a lot about MTF. In photography it is about the silver crystal size. If we have lots of light, we can have slow film, lots of small silver crystal which produce sharp differences in brightness, and the ability to see very fine lines. If we don’t have much light we use fast film which has large crystals which have the effect of producing gradual differences in brightness. MTF measures how strongly the light changes from bright to dark, depending on the closeness of line spacing. This is similar to MTF in sound, where we measure the difference in loudness of a gated sound, measuring the sound level change between when the sound is on and off and on again.
Modulation Transfer Function
It turns out that when people talk they create on the average, world wide, about 8 separate sound level fluctuations per seconds. For this speech testing they used two frequencies, one was a 2 octave wide noise centered at 200 Hz and the other was 2 octaves wide centered at 2k Hz. Great Scott! We were doing the same test except that we were using gated pure tones instead of gated noise. I stayed up all night and wrote a short white paper and in the morning I asked Dr. Peutz to read it. Sure enough, he confirmed to my delight that we were actually running narrow band MTF testing, narrow band intelligibility or articulation testing in HiFi rooms. We named our version of playback intelligibility MATT. Musical Articulation Test Tones and it has become one of the audio acoustic reference test signals in the industry. See Stereophile Test CD #2, Track 19. Later I discovered that the same kind or research about sonic pulse rate for music had been done and again, musical sonic events occur worldwide average at 8 times a second, the pattern of dynamic pulses for music is on the average 8 Hz. What we had stumbled into was a, maybe the test for musical intelligibility.
When we ran a MATT test in someone’s room before they were trapped, they might display dynamic acoustic headroom of say 3 to 5 dB between 30 and 700 Hz at an 8 Hz tone burst rate. After Traps were loaded into the room we would easily measure 6 to 10 dB dynamic acoustic headroom across the board. Finally we had a test that made sense. When we ran the test, the customer always wanted the low headroom bandwidths fixed first, not suckouts, modes or room boom. Garbled sound was worse than anything else. And even more, they knew where these problem areas were because they could pull albums out and play the passages that would also demonstrate where the rapid dynamics were garbled.
Wow, the audiophiles already knew all about this type of garbled sound problem. I’m the one who didn’t know about it. They knew what was wrong with their system all the time. When we talk about it, they usually admit that they thought this was an amp problem. I wonder how many good amps were returned, and new amps bought because people were trying to fix a garbled passage in an album?
This kind of disconnect between the seasoned participants and upstart engineers is typical. I had long before learned to always believe whatever the audiophile or recording engineer was saying, even if I couldn’t understand it. They were talking about their experiences at the edge of perception, where no words exist to describe what they see. But in this case, no one had ever mentioned it, or more likely, they did, and I just didn’t understand what they were saying to me at that time.
Psychoacoustics
Studying this idea of dynamic headroom brings some interesting understandings to light. Dynamic headroom is about how many dB of sound level difference a person can hear. If we just start playing music very quietly say at 30 dB and the volume control is rotated to 100 dB we have experienced a sound level difference of 70 dB. This is about absolute loudness and it’s not what we are talking about. However, if we make this sound level change quickly, loud..quiet..loud..quiet…say 8 times a second we are talking about hearing rapid relative loudness changes.
Once again I thought we had the explanation nailed for what TubeTraps really did right. And as usual, to some degree, we had, but there was still that nagging issue of cleaning up low end articulation leads to improved treble detail. We still hadn’t figured that part of the equation out. And so for this, let’s turn to the music theory classroom, where the outline for the sound level changes of a single musical event is defined. Where the dynamic nature of a sonic event is defined.
The Life Line of One Sonic Event
What is a sonic event in music? It is the sound level variation of a single musical note. In music theory class a single musical event is defined as an ASRD event, a musical process that has 4 traditionally distinct stages: Attack, Release, Sustain and Decay.A musical line is a sequence of these musical events.
There is more to attack transients. They are actually not a tone. They are just a very fast rise in pressure, a spike up in sound pressure. At first the speakers, woofer, mids and highs are standing still and suddenly, as if a huge voltage is snapped across the terminals, all speakers instantly jump forward, creating a rapid vertical increase in sound pressure. After the rapid rise in simple pressure from no pressure to loud pressure, other things begin to happen to that sound, a tone appears for a short or long time and then it dies away, quickly or slowly.
Now a third of this pulse snaps away in the front/back direction, a third in the lateral or left/right direction and the other third of the energy snaps in a vertical, up down direction. This means a third of the energy output in generally headed in the right direction, towards the listener and it also means that two-thirds of the speaker’s energy is headed in the wrong direction, exactly perpendicular to the front back direction.
Sound Masking
The best sound masking sound is a sound that sounds just like the sound that it is supposed to mask, except that the masking sound is a time and phase scrambled version of the original sound. The worst masking sound sounds nothing like the sound that is supposed to be masked. How loud would a hiss sound have to be to mask the staccato tonal presence of a rapidly plucked bass guitar? Probably 40 dB louder than the guitar. If the guitar is being played at 50 dB,A and a steam pipe hiss is kicked on at about 90 dB,A, maybe, just maybe most of the guitar sound would be drowned out. But if the reverberant sound of the guitar itself was used along with a wild set of time delayed attack transients mixed back in, we could mask out the guitar with a sound masking sound level that equals the guitar level alone. Post masking is the psychoacoustic process of listening to a direct sound which is quickly followed by a sound masking type of sound. In this case the head end ringing is post masking the direct signal.
There is another aspect of attack transients we need to take a look at. It’s about listening to music and understanding what we are hearing. Each sound of music can be outlined by the ARSD pattern. When people in general listen to music they listen to the sequence of sustains. But when audiophiles and recording engineers listen, people heavily vested into the sound of the sound they are hearing, they naturally or through training learn to focus on and hear the sound of the attack transient. The truth of the sound is in the sound of the attack transient part of the sound, not in the sustain.
This is born out through psychoacoustic testing. The fundamentals and upper partials of an attack transient define the coloration of the tone of an instrument. Yet, some instruments can have exactly the same set of overtones and sound the same during the sustain but still sound different when their sound includes the attack transient. Tests have been done where the upper partials of an instrument are electronically time delayed, changing the relative phase of the fundamental to the upper partials. There is but only a slight recognition of the changes being made. However if the changes are made before each sound is struck, which includes the attack transient, the relative shifts if upper partial waveform timing are readily noticed. It was only when the phase alignment of the upper partials were included in the attack transient that synthesized musical notes began to sound real.
The real program material is delivering 15 db of dynamic range but with head end ringing being uncontrolled, the dynamic range is reduced to only 4 dB. Music suffers from a lack of dynamics because of the masking effect due to head end ringing. The music sounds as if it is compressed with a limiter. Secondly, is that we lost the ability to hear the lower 11 dB of the audible attack transient. We’ve lost the ability to hear more of the attack transient because lingering sound from head end ringing has back filled into the short period of electronic silence that actually is in the original music track. Not being able to hear more low level detain in the attack transient limits our ability to perceive upper partial musical detail.
But Why TubeTraps?
And so, finally we have discovered the connection between adding TubeTraps into the front of the listening room and how the treble range clarity is improved, and along with it, musicality, dynamics, imaging and sound staging. It is about sound masking. When we add TubeTraps to the front of the room, we dry up the build-up and storage of perpendicular sound, head end ringing, as it is being created, and as well, during the quiet time between each tone burst.
And finally, we look at the TubeTraps themselves: The things that are doing this work. We need to absorb as much vibration out the head end ringing while it is being created as possible. For this we need the most aggressive sound absorption possible. We have very little time to knock down the level of head end ringing, we’d like to reduce it by 10 dB in at least 1/16th second. This corresponds to a RT60 of 0.3 seconds in the deep bass range in the front of the room compared to 1.2 seconds RT60, later when the whole room dies down.
There is only so much room in the front of the room. TubeTraps are very volumetric aggressive, they provide more absorption per cubic foot of bass trap volume than any other bass trap built. TubeTraps out-perform all other bass traps while taking up less space in the front of the room. Pressure zones are not huge and bass traps don’t work outside of these pressure zones. A 50 Hz pressure zone fills the volume out some 2 feet from the wall. Small, highly efficient bass traps are needed to fit nicely inside bass range pressure zones.
Extending Intelligibility into the Subwoofer Range
It didn’t take long after we began to acoustically outfit whole rooms that we realized that sound absorption and diffusion was simply not enough to make good sounding rooms. At some point in each project we reached a limit beyond which no further improvements in the sound of the room could be made. If we had a large plate glass window between the two main speakers, it vibrated thunder regardless how many TubeTraps were put in front of the window. We could turn the volume down and the window thunder didn’t kick up nearly as bad.
Same thing went for the walls and ceiling, only this time it was the subwoofers that were generating the pressure pulses so powerful that they shook the walls and ceiling of the listening room. Simply put, good acoustics just couldn’t eliminate enough of the pressure that pushes the walls and ceiling around. Structural vibration is a completely separate system of room acoustics that needs to be controlled. And it is easily seen in the low frequency end of MATT musical intelligibility curves.
A sonic boom delivers a huge transient pressure pulse to the roof of a house and when we are inside the house we hear what we think is a sonic boom. However if we were outside in the open, we’d hear something different, the real sonic boom. These two sounds come from the same source but sound very different. What we are really hearing when inside a house starts with the sonic boom but then we have to listen to the after shudder of the house as it calms down from being hit by a fast velvet hammer from the sky. Acoustic testing shows that the sound of a sonic boom is twice as loud inside a house than outside. The noise level inside is really 10 dB stronger inside than outside. This extra 10 dB comes from the sound generated by the extended structural shaking of the structure of the house. Loudspeakers shake houses too.
Let’s also look at the displacement of a big subwoofer. If it is 15” in diameter it’s cross sectional area is 182 sq inches. If its throw is 1.25” its displacement is also just about 225 cubic inches. When this sub is displacing that much air we know it is making loud sound. But when the wall quivers, we didn’t even think about it. The best way to imagine what contractor grade flexible walls behave like in high power audio rooms is to imagine a big subwoofer installed in the middle of each wall and a bigger one in the ceiling. There is one real sub in the room that is getting the audio signal. Imagine that this signal is split and run into 5 different reverb circuits. The output of each is amplified to the same power level as the real woofer and fed to the 5 in-wall subs. And now you settle down and light off your system and imagine you are listening to great music.
This pretty much describes the reality of listening to high power audio in normal houses. Not only does the sub shake the surface of the room, but since the surface is connected to the rest of the house, it shakes the rest of the house, and usually the walls of the neighbor’s house. My focus was always to deliver great sound to the listener. Yes, making and selling products was important because it kept the company doors open, but the real goal was not about selling product, it was about making great rooms, rooms that really worked. This wall shaking problem had become the next sound barrier to good sound. It simply had to be dealt with.
The only way to get rid of it is to absorb it, using lots of giant bass traps. Personally, I’ve never achieved satisfactory success using acoustics to convert a dedicated, sealed concrete room into a high performance listening room, and I’ve tried…. However, concrete rooms that are typically residential are not so impossible to set up and get sounding good because some of the bas buildup is leaked out of the room through openings, such as windows and lightweight doors, open doorways, halls, stairs and even closets. However, there is one big exception, which we’ll soon cover.
Constrained Layer Damping Construction
Back to wall shudder. Stick frame constructed walls, floors and ceilings comprise the bulk of how listening rooms and home recording studios are constructed. Sheetrock is heavy and studs are stiff and this combination of weight and stiffness results in wall twang, a natural resonant frequency, which is easily stimulated by the subwoofer. The critical listener hears the direct sound accompanied by various arrangements of room acoustics and structural shudder. We had calmed room acoustics but now needed to put the brakes on the sympathetic shudder of the surfaces of the playback room and for that we turned to the world of CLD, constrained layer damping.
Constrained layer damping was not and still isn’t typically usually used in residential or commercial construction but it is commonly used in the construction of ships, boats, trains, planes and RVs. All these vehicles experience severe structural vibration issues, caused usually by their prime motors, and they all need to provide a calm and comfortable ride for the paying passengers. These vehicles are not grounded and the vibration has no opportunity to be resisted by the mass of the ground. Their only solution to runaway vibration is constrained layer damping. We applied this type of construction technique in the DIY type audiophile listening rooms and recording studio projects we were working on and were very pleased to discover how well it worked.
We researched and found an excellent viscoelastic constrained layer damping material used in the manufacturing sector, acquired exclusive rights to process and sell it in the public domain, and we named it ASC-WallDamp. This was back in 1987 and remains still so today. WallDamp is a 1mm thick sheet of damping compound covered with self stick adhesive and release paper. In basic wall construction projects you apply WD Strips to the face of the studs and wall plates and then screw the sheetrock down. The first benefit you hear is that the sheetrock stops vibrating between the stud. That familiar hollow sheetrock sound you hear when you knock on the wall with your knuckle, goes away.
ASC IsoDamp Musical Wall System
Calming wall twang down was a good step in the right direction but the frequency of damped wall vibration still depended on what kind of wall the contractor had built. We needed to get rid of the damped wall/stud frequency all together and so we added very flexible metal springs called RC (resilient channel) between the studs and the double layer damped sheetrock to both sides and the damped wall-shudder completely disappeared. By now it was around 1988 and we called this trick wall our “MusicalWall” because the rooms sounded so great when they played music.
Everything has inherent friction, which is why things tend to stay put, instead of sliding around all the time. Rooms also have inherent, natural friction. As long as you don’t put more power into the room than the room can naturally dissipate, you are playing in a stable environment. However, every room has its threshold, above which, the room cannot dissipate any more power, and when that happens, the room transforms into a vibrating, quaking, thundering twanging badly built giant guitar box.
The room will “break-up” just like a loudspeaker cone will break-up. This is the reason for sound level limits in listening rooms. But, when the room is built like the ASC IsoDamp Musical Wall System, there literally is no limit as to how loud you can play the room. These trick walls and ceiling can handle any pressure which means there is no upper limit as to how powerful your speakers, cables and amps can be. It’s amazing to watch our clients build good rooms and then decide to upgrade their entire electronic chain because now they finally have a place that can actually play high power audio.
Giant Membrane Bass Traps
Instead of flexible walls and ceiling transmitting bass out of the room to get rid of it, we had flexible damped walls and ceiling that absorbed the bass out of the room to get rid of it. The walls and ceiling had become the “damped limp mass” surfaces of a giant membrane bass trap, the walls and ceiling of the room. We knew walls had to flex in the deep bass range, subwoofer range, to remove excess deep bass energy from the room. But in the woofer range of bass, the walls didn’t need to flex to dump energy, because the room acoustic package was handling it.
We experimented and determined that the cross over frequency for the walls and ceiling work best if set at about 50 Hz. That means the suspended wall and ceiling surface needs to weighs around 4#/sqft, which happens to be about 2 layers of sheetrock plus WallDamp. The 4#/sqft surface weight acts like an acoustic cross over. Above 50 Hz it has too much inertia and cannot be moved. Below 50 Hz, the surface is can be moved by the sound pressure.
For a long time we kept trying to get the level of low frequency soundproofing you get with thick concrete using variations of the damped limp-mass idea, the stud/sheetrock/WallDamp part of the IsoDamp wall system. It worked pretty well but when push came to shove, it just wimped out, every time. For a long time I could not figure out how to build real bass proof rooms using a carpenter square, screw gun and wood. I gave up on the mass law and went back to the original soundproofing equation and there it was, staring me in the face, all the time. It is the strength or stiffness part of the soundproofing equation. And now we can build extremely bass-proof walls and ceilings, all out of wood….but how we got there and what we do will have to wait. It’s a whole new story, for another time…
The end of this story goes something like ….After building his audiophile listening room inside a concrete bunker, using the ASC IsoDamp Musical Wall System, our client calls up and says….” Hi Art, just finished with paint and carpet in the new listening room. Don’t worry, everything’s fine. However, I couldn’t stand waiting for the TubeTraps to get here so I rolled the gear in and lit it off anyway….. and wow….It sounds so good…. I think I have to cancel my TubeTrap order….(silence)…” and then he says “…just kidding…. but still…. this empty room sounds so totally good, I can’t imagine how it could ever sound any better, but I know it will, when the TubeTraps get here.” True story, and it happened enough times that I had to believe what they were hearing was true.
And so we see how history repeats itself, only this time, one octave lower. What worked acoustically in the listening room above 50 Hz, years before, using TubeTraps to control the room’s interaction with the sound from the woofer, resulting in more reveal of the attack transient, also worked in the listening room below 50 Hz, where our flexible damped wall system controls the structure of the room to even further reveal more of the attack transient detail.
Conclusion
We started with a few TubeTraps in the corners behind the speakers and that pointed us in the right direction. We ended up building and furnishing full bandwidth listening rooms. But the direction of our evolution was not market driven, or fad driven. A lot of the time we didn’t really know what we were doing, except that it really worked, and we always kept going in the same direction.
What we were doing was developing and defining the art and science of musically intelligible listening rooms. It was fully realized in the deployment of the manufacturer’s choice, the 2C3D reference listening room. Its name meant that it was a 2 channel, 3 dimensional sonic listening environment. It was so 3 dimensional that it was actually an immersion holographic experience. It also proclaimed that, from the perspective of the audio equipment manufacturers:
The Audio System = The Electronic Package + The Room Acoustic.
Along the way, we also figured out how to measure what we were doing which finally lead to our understanding of what we were doing right all along. We started by futilely measuring RT60’s and frequency response curves and ended up developing MATT, the Musical Articulation Test Tones, the definitive testing system for audio playback from the listener’s perspective. It was musical intelligibility all along that drove the evolution of the MATT test and our ability to use it to analyze listening rooms.
Thank you for taking a peek into the world of audio according to Acoustic Sciences Corporation.

































